Design, Development, Utilization, and Evaluation of Technology-Enhanced Learning Environments

Valle, N., Brishke, J., Shenkman, E., & Ritzhaupt, A. D. (2022). Design, development and evaluation of the Citizen Science Cancer Curriculum (CSCC): A design and development case study. TechTrends, 66(4), 666–680.
Sommer, M., Hampton, J., Kohnen, A. M., & Ritzhaupt, A. D. (2022). Instructional elements in an online information literacy Open Educational Resource (OER) and their influence on learner achievement, satisfaction, and self-efficacy. Journal of Information Literacy, 16(1), 70–90. https://doi.org/10.11645/16.1.3113
Cheng, L., Pastore, R., & Ritzhaupt, A. D. (2022). Examining the accelerated playback hypothesis of time-compression in multimedia learning environments: A meta-analysis study. Journal of Educational Computing Research, 60(3), 579–598.
Ritzhaupt, A. D., Huang, R., Sommer, M., Zhu, J., Stephen, A., Valle, N., Hampton, J., & Li, J. (2021). A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes. Educational Technology Research and Development, 69(5), 2493–2522.
Martin, F., Sun, T., Turk, M., & Ritzhaupt, A. D. (2021). A meta-analysis on the effects of synchronous online learning on cognitive and affective educational outcomes. The International Review of Research in Open and Distributed Learning, 22(3), 205–242. https://doi.org/10.19173/irrodl.v22i3.5263
Dawson, K., Zhu, J., Ritzhaupt, A. D., Antonenko, P., Saunders, K., Wang, J., & Lombardino, L. (2021). The influence of the multimedia and modality principles on the learning outcomes, satisfaction, and mental effort of college students with and without dyslexia. Annals of Dyslexia, 71(1), 188–210.
Kang, Y., & Ritzhaupt, A. D. (2021). A comparative study of game-based online learning in music appreciation: An analysis of student motivation and achievement. Journal of Educational Multimedia and Hypermedia, 30(1), 59–80.
Ritzhaupt, A. D., Valle, N., & Sommer, M. (2020). Design, development, and evaluation of an online statistics course for educational technology doctoral students: A design and development case. Journal of Formative Design in Learning, 4(2), 119–135.
Huang, R., Ritzhaupt, A. D., Sommer, M., Zhu, J., Stephen, A., Valle, N., Hampton, J., & Li, J. (2020). The impact of gamification in educational settings on student learning outcomes: a meta-analysis. Educational Technology Research and Development, 68(4), 1875–1901.
Zhu, J., Dawson, K., Ritzhaupt, A. D., & Antonenko, P. (Pasha). (2020). Investigating how multimedia and modality design principles influence student learning performance, satisfaction, mental effort, and visual attention. Journal of Educational Multimedia and Hypermedia, 29(3), 265–284.
Sommer, M., Ritzhaupt, A. D., Muller, K. E., & Glueck, D. H. (2019). Transformation of a face-to-face workshop into a Massive Open Online Course (MOOC): A design and development case. Journal of Formative Design in Learning, 3(2), 97–110.
Cheng, L., Ritzhaupt, A. D., & Antonenko, P. (2019). Effects of the flipped classroom instructional strategy on students' learning outcomes: a meta-analysis. Educational Technology Research and Development, 67(4), 793–824. https://doi.org/10.1007/s11423-018-9633-7
Ritzhaupt, A. D., Pastore, R., Wang, J., & Davis, R. O. (2018). Effects of organizational pictures and modality as a feedback strategy on learner comprehension and satisfaction. Educational Technology Research and Development, 66(5), 1069–1086.
Wang, J., Dawson, K., Saunders, K., Ritzhaupt, A. D., Antonenko, P., Lombardino, L., Keil, A., Agacli-Dogan, N., Luo, W., Cheng, L., & Davis, R. O. (2018). Investigating the effects of modality and multimedia on the learning performance of college students with Dyslexia. Journal of Special Education Technology, 33(3), 182–193. https://doi.org/
Valle, N., Brishke, J., Ritzhaupt, A. D., Evans, C., Nelson, D. R., & Shenkman, E. (2018). Using instructional design to support community engagement in clinical and translational research: A design and development case. Journal of Formative Design in Learning, 2(1), 20–35. https://doi.org/10.1007/s41686-018-0018-4
Adnan, N. H., & Ritzhaupt, A. D. (2018). Software engineering design principles applied to instructional design: What can we learn from our sister discipline? TechTrends, 62(1), 77–94. https://doi.org/10.1007/s11528-017-0238-5
Sommer, M., & Ritzhaupt, A. D. (2018). Impact of the flipped classroom on learner achievement and satisfaction in an undergraduate technology literacy course. Journal of Information Technology Education: Research, 17, 159–182. https://doi.org/10.28945/4059
Ritzhaupt, A. D., & Kealy, W. A. (2015). On the utility of pictorial feedback in computer-based learning environments. Computers in Human Behavior, 48, 525–534. https://doi.org/10.1016/j.chb.2015.01.037
Ritzhaupt, A. D., Pastore, R., & Davis, R. (2015). Effects of captions and time-compressed video on learner performance and satisfaction. Computers in Human Behavior, 45, 222–227. https://doi.org/10.1016/j.chb.2014.12.020
Pastore, R., & Ritzhaupt, A. D. (2015). Using time-compression To make multimedia learning more efficient: Current research and practice. TechTrends, 59(2), 66–74. https://doi.org/10.1007/s11528-015-0841-2
Dawson, K., Cavanaugh, C., & Ritzhaupt, A. D. (2013). ARTI: An online tool to support teacher action research for technology integration. In C. Hartshorne, T. Heafner, & T. Petty (Eds.), Teacher Education Programs and Online Learning Tools: Innovations in Teacher Preparation (pp. 375–391). IGI.
Ritzhaupt, A. D., & Higgins, H. J. (2012). Effects of data visualization exercises on data analysis and measurement skills, attitudes towards mathematics, and computer self-efficacy. Journal of Technology Integration in the Classroom, 4(3), 13–23.
Ritzhaupt, A. D., Barron, A. E., & Kealy, W. A. (2011). Conjoint processing of time-compressed narration in multimedia instruction: The effects on recall, but not recognition. Journal of Educational Computing Research, 44(2), 203–217.
Ritzhaupt, A. D., Higgins, H., & Allred, B. (2011). Effects of modern educational game play on attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement. Journal of Interactive Learning Research, 22(2), 277–297.
Smith, G. G., Ritzhaupt, A. D., & Tjoe, E. (2010). Strategies in visuospatial working memory for learning virtual shapes. Applied Cognitive Psychology, 24(8), 1095–1114. https://doi.org/10.1002/acp.1620
Kealy, W. A., & Ritzhaupt, A. D. (2010). Assessment certitude as a feedback strategy for learners' constructed responses. Journal of Educational Computing Research, 43(1), 25–45.
Ritzhaupt, A. D. (2010). Learning object systems and strategy: A description and discussion. Interdisciplinary Journal of E-Skills and Lifelong Learning, 6, 217–238. https://doi.org/10.28945/1306
Ritzhaupt, A. D., Gomes, N. D., & Barron, A. E. (2008). The effects of time-compressed audio and verbal redundancy on learner performance and satisfaction. Computers in Human Behavior, 24(5), 2434–2445. https://doi.org/10.1016/j.chb.2008.02.017
Ritzhaupt, A. D., & Barron, A. (2008). Effects of time-compressed narration and representational adjunct images on cued-recall, content recognition, and learner satisfaction. Journal of Educational Computing Research, 39(2), 161–184.
Ritzhaupt, A. D. (2008). Effects of time-compressed audio and adjunct images on learner recall, recognition, and satisfaction [Dissertation, University of South Florida].
Kealy, W. A., Ritzhaupt, A. D., & Spears, C. (2007). Psychological norms for simple three-line graphic shapes. Behavior Research Methods, 39(4), 1012–1019. https://doi.org/10.3758/BF03192998