Job Announcement Analysis Article

Kang, Y. & Ritzhaupt, A. D. (2015). A job announcement analysis of educational technology professional positions: Knowledge, skills, and abilities. Journal of Educational Technology Systems, 43(3), 231 – 256.

Abstract: The purpose of this research was to identify the competencies of an educational technologist via a job announcement analysis. Four hundred job announcements were collected from a variety of online job databases over a 5-month period. Following a systematic process of collection, documentation and analysis, we derived over 150 knowledge, skill, and ability statements from the job announcements themselves based on a conceptual framework. We coded the frequency to which the competencies occurred in each announcement and summarized the results meaningfully in our paper. Results suggest educational technologists must be competent in multiple areas, but especially in instructional design, project management, technical skills, and soft skills. Results provide compelling evidence that educational technology professionals must work with a wide variety of stakeholders in their work. The findings of our research are relevant to professionals, professional associations, and academic programs interested in competencies. A discussion for the results is provided.

Bachelor in Ed Tech Article

Ritzhaupt, A. D. & Kang, Y. (2015).  Are we ready for bachelor’s degrees in educational technology?: Perceptions from the field and a proposal. Educational Technology, 55(3), 14 – 22.

Abstract: Some in the field of educational technology have called for offering bachelor’s degrees. Unfortunately, the literature base only provides guidance on designing, developing, and delivering master and doctoral degree programs. This paper, in distinction, focuses on the design of a bachelor’s degree program by focusing on the perceptions of professionals in relation to offering a bachelor’s degree, the desired pre-requisites, and the appropriate name for such a degree program. After reviewing these data, a proposal for a bachelor’s degree is made, including the course architecture and descriptions of the related courses. The current bachelor’s degree program proposal is still under consideration at the home institution of the authors. Our hopes in sharing this proposal is to start a dialog in our community about offering such a degree program on a larger scale.

Pictorial Feedback Article Published

Ritzhaupt, A. D. & Kealy W. A. (2015). On the utility of pictorial feedback in computer-based learning environments. Computers in Human Behavior, 48, 525-534.

Abstract: Extensive research has added to what is known about the nature of feedback and how to best incorporate it into instruction. Yet, many questions related to learner feedback remain unanswered. One problem of practical importance is the utility of incorporating semantically related pictures into the feedback. Decades of research on feedback have largely focused on the use of verbal feedback in written instruction. This research included two experiments. The first experiment (n = 63) addressed the incorporation of pictorial feedback into instruction; the second experiment (n = 69) extended this study through the use of a more ecologically valid intervention. Results suggest that the use of pictures in feedback did not influence learning any more than text-only treatments. A discussion and recommendations for future research are provided.

Time-Compression Article Published

Pastore, R. & Ritzhaupt, A. D. (2015). Using time-compression to make multimedia learning more efficient: Current research and practice. TechTrends, 59(2), 66 – 74.

Abstract: It is now common practice for instructional designers to incorporate digitally recorded lectures for Podcasts (e.g., iTunes University), voice-over presentations (e.g., PowerPoint), animated screen captures with narration (e.g., Camtasia), and other various learning objects with digital audio in the instructional method. As a result, learners are spending more time learning from audio-enhanced digital learning materials for both formal and informal purposes. In this paper, we present digital time-compression as a way to reduce the amount of time learners will spend on a learning task, while still maintaining acceptable intelligibility, pitch, and scores on important dependent measures (e.g., recall, recognition, comprehension, satisfaction). Research dating back to the 1950s is reviewed and framed in the context of multimedia learning environments. Recent research developments are reviewed and a discussion is provided emphasizing several design principles for this technology. Recommendations for future research are provided.

Time-Compressed Video Article Published

Ritzhaupt, A. D., Pastore, R. & Davis, R. (2015). Effects of captions and time-compressed video on learner performance and satisfaction. Computers in Human Behavior, 45, 222 – 227.

Abstract: Digital video is becoming increasingly popular in higher education with faculty digitally recording and broadcasting lectures for students to learn-on-demand, such as iTunes University or YouTube. Students have discovered accelerated playback features in popular computer software and use it to reduce the amount of time watching video-enhanced instruction. In the current study, 147 undergraduate students were randomly assigned to one of six video treatments based on a 3 Video Speed (1.0 = Normal vs. 1.25 = Fast vs. 1.50 = Very Fast) × 2 Captions (Captions Present vs. Captions Absent) × 2 Trial (Trial 1 vs. Trial 2) design. Results show no significant difference on learner performance across treatments based on Video Speed. Captions were found to have a significant negative effect on learner performance. A significant difference was found on learner satisfaction in favor of a normal Video Speed. The findings suggest that learners might be able to accelerate Video Speeds up to 1.5 times the normal speed, but are generally less satisfied with the learning experience.

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